Our Impact

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Through pilot programs, research, and collaboration, B.A.L.L.E Foundation measures impact in education, inclusion, and health outcomes across our partner countries. Our programs reach 10+ countries across Africa and SIDS through STEAMS PowerPlay™ pilots and research collaborations. We’ve trained 70+ youth in sport-for-development and data science, partnered with NGOs, schools, and innovation hubs, and presented evidence globally at LEADS Summit, ACTS, and CUGH.

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Pilot & Program Evidence & Youth Testimonials

Joint Partner Session (2022)

A Saturday exchange connected youth and adults (50+ participants) from ten countries to share creative sport and data activities.

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“Saturday’s session was highly relevant to the target audience, as well as adults. I really enjoyed the mixed method of the theoretical and practical aspect which can help to enhance children’s learning experience.” Patsy V. Wyllie, MPH Strategic Partner – St. Vincent & The Grenadines
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“I liked learning through competition and speaking with multinational children. I learned more about the SDGs and the real definitions — and about football stars too.” — King James, age 9 (Rwanda)
Online Sessions (2022–2023)

Youth from Rwanda, Guinea-Bissau, and Togo co-created SDG-themed sport-for-development digital game concepts addressing the SDGs including climate, and health.

In-Person Workshop — Rwanda (2022)
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Held at École Primaire La Lumière, Karongi District, Western Province, co-facilitated by alumni of the online sessions. 

Quick Snapshot:

  • 5/21 Knew about the United Nations 
  • 13/21 Knew about the SDGs 
  • 0/21 Knew about sustainability 
  • 9/21 Said they liked football 
Adolescent Girls’ Esports Concept Pilots (2022–2023)

Girls and youth from DRC, Kenya, Nigeria, and Togo (including Malaika Girls School, DRC) co-designed esports game concepts addressing consent, climate justice, and gender equity.

“I expressed what I think to everyone — it was the best!” — Dorcas, 15 (Malaika Girls School, DRC)

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“The session was interesting; I learned more about scenarios of video games.” — Abigail, 14 (Malaika Girls School, DRC)

“The session was truly inspiring, thrilling and lovely.” — Julienne, 16 (Malaika Girls School, DRC)

PHOTO GALLERY